Apr 16, 2008, 10:50 PM // 22:50
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#41
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Krytan Explorer
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PvE...is not an argument...regardless you should have MONKS w/ PROT backing you which makes the double damage negligible(Makes it easier to hit spirit bond's heal/prot spirit activates soz....).
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Apr 17, 2008, 12:21 AM // 00:21
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#42
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Wilds Pathfinder
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Quote:
Originally Posted by itsvictor
PvE...is not an argument...regardless you should have MONKS w/ PROT backing you which makes the double damage negligible(Makes it easier to hit spirit bond's heal/prot spirit activates soz....).
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Protective spirit for a PvE warrior? Really? Enemies can hit up to 5% of my max hp at best, so I don't bring protective spirit on my monk hero. Should I start bringing it? Does it have any use in NM?
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Apr 17, 2008, 12:25 AM // 00:25
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#43
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Furnace Stoker
Join Date: Nov 2006
Guild: Ageis Ascending
Profession: W/
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Quote:
Originally Posted by Sir Tidus
Protective spirit for a PvE warrior? Really? Enemies can hit up to 5% of my max hp at best, so I don't bring protective spirit on my monk hero. Should I start bringing it? Does it have any use in NM?
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Normal Mode wars should not need PS, however Hard Mode is a totaly different story. Bosses can strike for 300+ damage vs even the strongest warrior and a group of eles might spike you down in an instant!
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Apr 17, 2008, 12:25 AM // 00:25
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#44
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Forge Runner
Join Date: Nov 2005
Location: Character selection screen figuring what I want to play...
Guild: Purple Lingerie - :D
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Quote:
Originally Posted by Sir Tidus
Ok, but when the enemy is attacking you, you can keep using Flurry but not Frenzy. In PvE, you fight a lot of mobs that outnumber you, so the chance that you'll be under attack increases.
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Flail is better in PvE as it has no drawbacks w/ a cancel stance for PvE because well you stated it.
/sarcasm But you did state the obvious so you win. /sarcasmend
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Apr 17, 2008, 12:26 AM // 00:26
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#45
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Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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Quote:
Originally Posted by Sir Tidus
Protective spirit for a PvE warrior? Really? Enemies can hit up to 5% of my max hp at best, so I don't bring protective spirit on my monk hero. Should I start bringing it? Does it have any use in NM?
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When you get to high lvl areas around the Desert and SouthShiver Peaks it is good idea to bring it or put on you Monks heros bar.It is not necessary around Kryta and Maguuma Jungle.
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Apr 17, 2008, 12:36 AM // 00:36
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#46
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Jungle Guide
Join Date: Feb 2007
Location: America.....got a problem with that?
Guild: [Lite]
Profession: W/
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Quote:
Originally Posted by Sir Tidus
Ok, but when the enemy is attacking you, you can keep using Flurry but not Frenzy. In PvE, you fight a lot of mobs that outnumber you, so the chance that you'll be under attack increases.
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Chuck Noris wins pve with frenzy, cause who wants to hit Chuck Noris!! But on a more serious note
Flurry is really bad, because warriors are for damage lol, so in pve just use flail.
then in pvp use TEH 1337N335 OF FRENZY!!!!!
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Apr 17, 2008, 01:00 AM // 01:00
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#47
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Wilds Pathfinder
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Quote:
Originally Posted by Bowstring Badass
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Flail is better in PvE as it has no drawbacks w/ a cancel stance for PvE because well you stated it.
/sarcasm But you did state the obvious so you win. /sarcasmend
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Lol, just how much pain you guys wanna cause me?! JK.
I keep hearing this, but I have no Nightfall lol. So for PvE Frenzy or Flurry or neither?
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Apr 17, 2008, 01:05 AM // 01:05
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#48
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Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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I thought you had heros I guess for EoTN if no NF then use Frenzy and keep Sprint handy or Rush to cancel it out.Go give it try and get your feet wet enough questions.
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Apr 17, 2008, 05:23 AM // 05:23
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#49
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Wilds Pathfinder
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Quote:
Originally Posted by Age
I thought you had heros I guess for EoTN if no NF then use Frenzy and keep Sprint handy or Rush to cancel it out.Go give it try and get your feet wet enough questions.
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Thanks a lot everyone. Though if you use sprint to cancel then why not use a 75% block stance instead? They have the same recharge.
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Apr 17, 2008, 06:36 AM // 06:36
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#50
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Furnace Stoker
Join Date: Dec 2005
Location: Wasting away again in Margaritaville
Guild: [HOTR]
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Quote:
Originally Posted by Sir Tidus
Thanks a lot everyone. Though if you use sprint to cancel then why not use a 75% block stance instead? They have the same recharge.
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That's probably a fine idea in PvE, since nothing kites. In PvP, speed boosts are mandatory. I probably spend as much time in rush as I do in frenzy.
TBH, I'm not wild on frenzy in PvE. The AI loves to target whoever is in front, so you'll be forced to prot up heavily. Even then, it's not a good idea to have it up 100% of the time. As crappy as tiger stance is, it's far more forgiving. If you're prophecies only, you're in a bind. Flurry doesn't up your damage much, tiger's fury is neat, but energy-intensive, in a secondary, and requires a hefty spec.
The other downside is that using frenzy in PvE teaches you bad habits. If you're always protted up, you don't learn to cancel frenzy intelligently.
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Apr 17, 2008, 07:49 AM // 07:49
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#51
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Likes naked dance offs
Join Date: Aug 2005
Guild: The Older Gamers [TOG]
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Quote:
Originally Posted by Sir Tidus
Lol, just how much pain you guys wanna cause me?! JK.
I keep hearing this, but I have no Nightfall lol. So for PvE Frenzy or Flurry or neither?
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Tiger's fury is the pve IAS of choice for non-nightfall owners imo. I have fond memories of using it to rampage through grenth's footprint with Alkar for backup.
Last edited by cellardweller; Apr 17, 2008 at 07:52 AM // 07:52..
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Apr 17, 2008, 03:02 PM // 15:02
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#52
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Krytan Explorer
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Quote:
Originally Posted by Crom The Pale
Normal Mode wars should not need PS, however Hard Mode is a totaly different story. Bosses can strike for 300+ damage vs even the strongest warrior and a group of eles might spike you down in an instant!
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Stormcloud Incubus come to mind, oh the enchant removal >_< Normal mode is easy enough but there's usually still PS in case I forgot about some monster that hits 100+ easily.
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Apr 17, 2008, 05:19 PM // 17:19
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#53
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Lion's Arch Merchant
Join Date: Sep 2007
Location: Mass
Guild: Cellestial Guard
Profession: W/E
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Quote:
Originally Posted by Sir Tidus
l Frenzy (which also takes up two skill slots).
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Not true exactly
yes frenzy req a cancel stance but in general pvp as a melee class you should almost ALWAYS have a sprint/run stance on your bar.. makes it easy to get close to fleeing fools.
so in general case it doesnt take two slots.
and as the other guys said frenzy is #1 for a reason in PVP as a melee higharmor target your not really going to get targeted if you "go with the crowd" or with your team becuase like you everyone else is looking for sqwishys to step on so with carful planing and target picking you can unload a CRAPP load of dmg very fast. so yeah its in your skill lvl.
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Apr 18, 2008, 12:48 AM // 00:48
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#54
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Lion's Arch Merchant
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Quote:
Originally Posted by Sir Tidus
Lol, I have no Factions either
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Tiger's Fury is Prophecies. You will need a zealous weapon to sustain it though.
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Apr 18, 2008, 12:55 AM // 00:55
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#55
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Wilds Pathfinder
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Quote:
Originally Posted by evenfall
Tiger's Fury is Prophecies. You will need a zealous weapon to sustain it though.
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Oh my bad. I thought he meant tiger stance.
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Apr 18, 2008, 12:59 AM // 00:59
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#56
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Jungle Guide
Join Date: Feb 2007
Location: wisconsin
Guild: Spiders Lair Kurz [SpL]
Profession: W/A
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I only use Flail after my BackBreaker... yup thats it lol
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Apr 18, 2008, 01:18 AM // 01:18
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#57
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Frost Gate Guardian
Join Date: Nov 2007
Location: STALKER!
Guild: Not in One
Profession: N/A
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I don't like the shock axe build, tbh. It has too many energy skills, an warrior can pump out decent damage without having that many energy skills. I mean 1 or 2 of them is OK, but if you have like 4 that you need always, well your gonna be in trouble.
TBH, ive used PURE adren builds before, except for 1 skill. The build worked fine, seeing as i could probably charge up all my adreneline in 1 hit.
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Apr 18, 2008, 01:22 AM // 01:22
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#58
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Furnace Stoker
Join Date: Oct 2005
Guild: Inde is Smoking [Hawt] *ToA*
Profession: W/E
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Quote:
Originally Posted by Splitisoda
I don't like the shock axe build, tbh. It has too many energy skills, an warrior can pump out decent damage without having that many energy skills. I mean 1 or 2 of them is OK, but if you have like 4 that you need always, well your gonna be in trouble.
TBH, ive used PURE adren builds before, except for 1 skill. The build worked fine, seeing as i could probably charge up all my adreneline in 1 hit.
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Zealous axe+ knowing when to use shock
thats all you really need.
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Apr 21, 2008, 06:39 PM // 18:39
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#59
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Desert Nomad
Join Date: Sep 2006
Location: Québec
Guild: Legacy of Angels [Halo]
Profession: E/
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Quote:
Originally Posted by Cathode_Reborn
With good use of cancel stances, Frenzy is great....compared to other IAS's at least. Tiger stance has a long recharge and too much downtime. Flail means enemies will kite (assuming axe/sword).
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To be honest Tiger Stance is great in RA (no anywhere else though ). I say this because [Tiger Stance] allows me to compress my bar, no need for a cancel stance and anyway, in RA if you accidentaly have frenzy up and get hit with an unexpected [Lightning Orb] your RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOed (especially when you consider that the chances of you having a healer are slim).
In organised team PvP I def. have to agree that [Frenzy] + [Rush] > [Tiger Stance]
Edit: Concerning Flail, I'd say use it in a KD build or PvE
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Apr 21, 2008, 07:23 PM // 19:23
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#60
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Furnace Stoker
Join Date: Dec 2005
Location: Wasting away again in Margaritaville
Guild: [HOTR]
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Quote:
Originally Posted by Molock
To be honest Tiger Stance is great in RA (no anywhere else though ). I say this because [Tiger Stance] allows me to compress my bar, no need for a cancel stance
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Rush isn't there only as a cancel stance, it allows you to beat the crap out of anyone who kites. Autocrits in the back are awesome, especially when the alternative is running around uselessly. I spend nearly as much time in rush as I do in frenzy, I can't imagine playing without it.
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